Work – mobile development
Heads up!
Since I’m under 18, I’m unable to upload apps to the App Store, so my projects aren’t available for public use at the moment. If you’re interested in exclusive access or trying them out, feel free to reach out to me at rodrigo.s.yuste@gmail.com!
FootyImpostor is a dynamic multiplayer game that blends my passion for football with the thrill of hidden-role gameplay. Players compete to score goals while uncovering—or concealing—impostors sabotaging the team. Developing this game was an exciting challenge that pushed me to refine my skills in game logic, user interface design, and multiplayer mechanics. With vibrant arenas, smooth controls, and unpredictable gameplay, FootyImpostor showcases my ability to create engaging and innovative interactive experiences. View the Project on GitHub.
FootyImpostor
Euros Special
Icons Special
NICHE
Social gaming, trivia
TOOLS USED
Swift, SwiftUI
YEAR
2024
JukeJam lets restaurant customers choose the music, creating a personalized dining experience while boosting venue revenue. It merges technology and music to enhance customer engagement and drive business growth, reflecting my focus on impactful, user-centered solutions.
JukeJam
Another screen
NICHE
Hospitality and entertainment
TOOLS USED
Figma, Swift, SwiftUI, Firebase
2024
YEAR
Schola - IBDP IA
Schola is a mobile app that helps IB students at Dwight easily manage their school schedules. With a simple login using their school email, users can access their timetable offline, view daily classes, and navigate between days. Designed with a clean, modern UI, Schola provides a fast, user-friendly solution to track schedules and account for school vacations and cycle days. View the project on GitHub.
Login Page
NICHE
Utility, Educational
TOOLS USED
Swift, SwiftUI, Flutter SDK, Large Datasets
YEAR
2023-2024